pooltool.physics.resolve.resolver¶
Resolve collisions and transitions¶
Overview¶
The default resolver. |
The location of the resolver path YAML. |
Classes¶
- class pooltool.physics.resolve.resolver.Resolver(ball_ball: BallBallCollisionStrategy, ball_linear_cushion: BallLCushionCollisionStrategy, ball_circular_cushion: BallCCushionCollisionStrategy, ball_pocket: BallPocketStrategy, stick_ball: StickBallCollisionStrategy, transition: BallTransitionStrategy, version: int | None = None)[source]¶
A physics engine component that characterizes event resolution
Important
For everything you need to know about this class, see :doc:`Modular Physics </resources/custom_physics>`_.
Methods:
- resolve(shot: pooltool.system.datatypes.System, event: pooltool.events.datatypes.Event) None[source]¶
Resolve an event for a system
Functions¶
- pooltool.physics.resolve.resolver.default_resolver() Resolver[source]¶
The default resolver.
This default resolver will be used and written to the resolver YAML if:
There is no resolver YAML
The resolver YAML is corrupt
The resolver YAML version doesn’t match VERSION
The resolver YAML is found at RESOLVER_PATH.
- Return type:
Attributes¶
- pooltool.physics.resolve.resolver.RESOLVER_PATH¶
The location of the resolver path YAML.