pooltool.physics.resolve.resolver¶
Resolve collisions and transitions¶
Overview¶
A structured form of the user resolver config |
|
A physics engine component that characterizes event resolution |
The location of the resolver config path YAML |
Classes¶
- class pooltool.physics.resolve.resolver.ResolverConfig(ball_ball: BallBallModel, ball_ball_params: Mapping[str, float | int | str | bool], ball_linear_cushion: BallLCushionModel, ball_linear_cushion_params: Mapping[str, float | int | str | bool], ball_circular_cushion: BallCCushionModel, ball_circular_cushion_params: Mapping[str, float | int | str | bool], ball_pocket: BallPocketModel, ball_pocket_params: Mapping[str, float | int | str | bool], stick_ball: StickBallModel, stick_ball_params: Mapping[str, float | int | str | bool], transition: BallTransitionModel, transition_params: Mapping[str, float | int | str | bool])[source]¶
A structured form of the user resolver config
Important
For everything you need to know about this class, see :doc:`Modular Physics </resources/custom_physics>`_.
Methods:
- classmethod default() ResolverConfig [source]¶
Load ~/.config/pooltool/physics/resolver.yaml if exists, create otherwise
- Return type:
- class pooltool.physics.resolve.resolver.Resolver(ball_ball: BallBallCollisionStrategy, ball_linear_cushion: BallLCushionCollisionStrategy, ball_circular_cushion: BallCCushionCollisionStrategy, ball_pocket: BallPocketStrategy, stick_ball: StickBallCollisionStrategy, transition: BallTransitionStrategy)[source]¶
A physics engine component that characterizes event resolution
Important
For everything you need to know about this class, see :doc:`Modular Physics </resources/custom_physics>`_.
Methods:
- resolve(shot: pooltool.system.datatypes.System, event: pooltool.events.datatypes.Event) None [source]¶
Resolve an event for a system
Attributes¶
- pooltool.physics.resolve.resolver.RESOLVER_CONFIG_PATH¶
The location of the resolver config path YAML